The class you choose on MapleStory mesos determines, to some degree, your play’s speed, quality and enjoyment level. Largely subjective however, which class you pick depends primarily on your gaming abilities and preferences. Here are some guidelines to follow when deciding between Maple Story’s Warrior, Bowman, Magician and Thief classes.
Understand that which class is best is a matter of personal taste. You must weigh your gaming skills and which MapleStory mesos activities you enjoy most to make a good decision. Become a Warrior if your prefer melee fighting to range attacks. Warriors have more armor and health points than other classes, can use either one or two-handed weapons and have access to five weapon types. Warriors, however, cannot launch range attacks, are slow and have relatively poor accuracy.
Become a thief if you enjoy very fast play and the option to choose between melee and range attacks. Besides looking cool, thieves have high accuracy, high avoidability. On the flip side, thieves have lower health points than warriors and require expensive equipment.
Choose the Magician, or Mage, class for high Mana points, the ability to fight at range using spells, fast leveling and good mobility. Magicians have the lowest health points, however, and their potions and other gear are very expensive.
Opt for the Bowman, or Archer, class if your prefer range attacks. Bowmen’s arrows are generally inexpensive, their maximum damage is very high and they have relatively high accuracy. On the other hand, it is often difficult for bowmen to find necessary equipment and their damage is the most unstable of the classes as they have no minimum damage level.
Tips & Warnings
1.A bowman must avoid getting close to enemies, as their melee skills are very poor. To survive such a situation, bowmen must switch from arrows to a close range weapon.
2.A class’s power varies from level to level. Warriors, for example, are the most powerful beginners, but Mages dominate levels 10 through 20.
3.Magicians often live longer than other classes since they can essentially substitute health points for Mana points after obtaining maximum Magic Guard.
4.Within each class are subclasses, with more specified skills and limitations. The Bowman class, for example, consists of swordsmen, pages, fighters and spearmen.